It represents the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space.
Source: 3D Gaussian Splatting for Real-Time Radiance Field RenderingPaper | Code | Results | Date | Stars |
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Task | Papers | Share |
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Novel View Synthesis | 37 | 20.56% |
3D Reconstruction | 20 | 11.11% |
Neural Rendering | 15 | 8.33% |
3D Generation | 10 | 5.56% |
Depth Estimation | 5 | 2.78% |
Pose Estimation | 5 | 2.78% |
Text to 3D | 5 | 2.78% |
3D Scene Reconstruction | 4 | 2.22% |
Decoder | 4 | 2.22% |
Component | Type |
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🤖 No Components Found | You can add them if they exist; e.g. Mask R-CNN uses RoIAlign |